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AI Insights · Timothy · April 2025

Top Boxing Games Performance in the Middle East: Q1 2025

Explore the performance trends of the top boxing games in the Middle East during Q1 2025, with insights from Sensor Tower.

Top Boxing Games Performance in the Middle East: Q1 2025

In the first quarter of 2025, the top boxing games in the Middle East showed varied performance trends across both iOS and Android platforms. Here's a closer look at the weekly downloads, revenue, and active user trends for each game.

WWE Mayhem experienced a notable fluctuation in revenue, starting the quarter with $672 and peaking at $1.9K by the end of March. Downloads began at 5.3K in early January, with a steady rise to 4K by the end of the quarter. Active users maintained stability, ranging from 28.1K to 29.5K.

For WWE SLAM by Topps® Card Trader, revenue saw an increase from $146 to $1.3K by early March, before tapering to $518 by the end of the quarter. Downloads were minimal, with negligible fluctuations, while active users remained consistently low.

The performance of Boxing Star: Boxing Fight Game showed an upward trend in revenue, peaking at $647 in late March. Downloads were stable, starting at 1.1K and ending at 1.1K. Active users saw a gradual decline from 2.9K to 2.2K.

Real Boxing 2 displayed consistent revenue, starting at $541 and peaking at $526. Downloads showed a mid-quarter high of 5.8K, with active users rising from 17.5K to a peak of 19.8K mid-March.

Finally, MMA Manager 2: Ultimate Fight had modest revenue growth, with a peak of $574 in early March. Downloads were steady, fluctuating around the 200 range, while active users remained stable between 500 and 570.

These insights, sourced from Sensor Tower, highlight the diverse performance trends of boxing games in the Middle East during Q1 2025. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025